by FireExile
So I finally decided I will look at all the cards, rather than getting surprise to my eyes when I find one.
I feel I am getting the hang on the rules, so I suppose most assumptions should be correct. Please let me know if I am understanding stuff correctly.
Yes/no questions for easy help..(spells)1. deed(veil)"fireball" spell: I can use it once a day - forever..
2.1. "Inner strenght:" use it forever, each round in fights.
2.2 Only one asterix card possible in my hand, no matter the type: combat, aid, healing..
2.3. "Elephant rider" doesnt help me have more asterix cards
2.4. I can have each asterix card of different types: combat,aid, healing..etc..
3. "Demon consul: defeat a quest at your location - cannot kill places like
black castle or
necropolis that is on location.
4. "True sight - defeat a place at your location" - can indeed remove
black castle or
necropolis.?
5. "Rock body - prevent up to 3 HP" - I dont lose AP as well.
6. "Soothing touch: heal 3HP" does not give back my lost AP??
7. "Lightning: 2damage to enemy in adjacent location.." If I kill enemy, I gain its loot when I next day go to that adjacent location?
Yes/no questions for easy help..(night cards)1. "doom surge: discard a card from play" - that means my hand
1.1. not in kilforth location if I am standing
1.2. no quests removed from anywhere even if I have no quests in my hand as an asset or rumour.
2. "Rosen Knight" removes enemy from any kilforth location?
3. "Orc assassin" removes stranger from my hand or from any kilforth location?
4. "Demonic rite: discard a place from play" - removes any non night places from kilforth. It doesnt harm necropolis or other night places.
Yes/no questions for easy help..(mountain,plains, forest, badlands)
1. "Arena: perform 3 fight" I can spend 1fate point if I roll bad rolls, and continue rolling dice as long as I have AP left.
2. "Ravenous werewolf: map trap sacrifice 1 ally" - being hidden does not prevent ally loss.
3.1. "minotaur: perform 2 study" - ignored hidden. Cannot perform study while hidden. Cannot attack before study test.
3.2. If I study but run out of AP to kill it, I dont need to study minotaur next day.
4. "Watchman: map weakness:rank" -
ALL weakness are peacefuly solved encounter, no need to roll dices.
5.1. "Trader: map trophy" - cant perform market action before solving 1 influence.
5.2. Killing trader prevents me from performing market action.
6.1. "vast wall: map trophy: all heroes lose 1ap" - player loses 1AP before rolling dices.
6.2. If I walk away and come back next day to "vast wall" i dont lose 1AP.
7.1. "Goodwife: weakness jewelry" Do I lose jewelry or not?
7.2. Which weaknessess make me lose my assets?
8. place -> "unseen bridge: trophy: relocate to any location" - I keep this card as asset even if its a place and not item or spell or something else.
9. "Nymph: perform influence 3" - can I not solve the test?
10.
Yes/no questions for easy help..--other--1. I cannot use assets as fate substitutes, only rumours..
2. thunder hammer: asset(item) is mine forever..
3. If there is an enemy on woods, and I move to that location, no AP needed to fight if I decide to or if I am not hidden.
4. "Veil of fog" - I move once, but I can move more spaces if I use loot token or dragon rider, or with horse rider I can move twice if I veil it.
5. Uncovered ally is in mountains. I use 1ap to go there. To convert it into my ally I have to use 1AP.
5.1. I lose hidden. and gain its gold/loot token.
difficult questions:
1.1. "druid circle: defeat noble stranger in your location" - it does not kill stranger but subdues it in a friendly way?
1.2. Stranger must be also noble.
2. "dog ninja" is permanent ally, not one time use to gain its buffs?
3. "astral seer" deed sacrifice, peacefully solves quest? p.s. this card soo pretty to look at.
4. How to use "lightning" spell card, one example would be great!
5. If I perform search in location and uncover a "place or quest or stranger", I can do another search or not until I solve the uncovered "place or quest or stranger"?
6. I cannot throw away loot tokens?
Thats all questions I managed to think of. I really thought Id rather ask in forums directly, than play the game incorrectly!
of topic:
Card graphics:Few cards took my liking
to next level:
"death" - incredibly moving card. Must be either quality print or colors Im not sure.
dwarf male(race) and human female(race) wizard female (race)
The only few cards i
really dislike was:
Race cards: orc male, orc female, elf female, human male.
The other 99% of cards were pure eye candy to look at. Super thematic game!