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Reply: Gloom of Kilforth: A Fantasy Quest Game:: General:: Re: My foamcore insert including Pimy My Gloom and Encounters expansion.

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by gagob04

ninjadorg wrote:

Beautiful work, Bryan! :)


Thanks Tristan!

Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: warm sunshine and pouring rain night cards

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by Format92

In case of Warm Sunshine I understand you gain the 1 Move AP that can be used anytime during the turn, similar to a loot token. Or do you have to use it right way after breaking camp as your first action, otherwise you would lose it ?

Many thanks !

Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: warm sunshine and pouring rain night cards

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by ninjadorg

Format92 wrote:

In case of Warm Sunshine I understand you gain the 1 Move AP that can be used anytime during the turn, similar to a loot token. Or do you have to use it right way after breaking camp as your first action, otherwise you would lose it ?

Many thanks !



Anytime during the day. :)

Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: warm sunshine and pouring rain night cards

Reply: Gloom of Kilforth: A Fantasy Quest Game:: General:: Re: worth solo only? hard to learn?

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by Format92

It's really a must have for solo players, I really enjoy it. I mainly play solo games and Gloom of Kilforth shines.

Thread: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Quick difficult question about search and encounter..

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by FireExile

While I was waiting for the game to arrive, I managed to stumble upon the rule book here..

from guidebook:

"If the heros new location doesnt have an encounter, draw an encounter card on that location.

"Action: draw and place an encounter at the heros location"

1: Question: So I would go to new area, automatically get an encounter. After I solve it I can aditionally "search" same location again?

2: Search same location can be done only once I assume?

3: How Will I remember that my visited areas I already had encounters?
in order not to play the game incorrectly..

4: How Would I remember which out of my visited areas I used action "search"? in order not to abuse the search mechanic...

p.s. I know, it be better to wait for the game and then read the game guide..

Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: Quick difficult question about search and encounter..

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by Pearscw

FireExile wrote:


1: Question: So I would go to new area, automatically get an encounter. After I solve it I can aditionally "search" same location again?


Yes, you may pay an AP to draw a new encounter for that location type

FireExile wrote:

2: Search same location can be done only once I assume?

As long as you don't have an encounter on a location you may use the search action. It's not limited to once per game or even day. Just as long as its already Encounter free, note a plot doesn't count as an encounter.

FireExile wrote:

3: How Will I remember that my visited areas I already had encounters?
in order not to play the game incorrectly..


You don't need to as per above answers

FireExile wrote:

4: How Would I remember which out of my visited areas I used action "search"? in order not to abuse the search mechanic...


Again, you dont need to as per above answers.

Any further questions ask away, don't worry about not having the game yet, being prepared for your first game is always a good thing.

Thread: Gloom of Kilforth: A Fantasy Quest Game:: General:: Ancient One and an enemy at the same location - how to fight

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by Daniel Lin

I just got the game yesterday and played my first session to learn the game. At the end, the ANcient One spawned at the same location where there was already an enemy. In this case, if I move to that location while hiding, can I evade that enemy and then assault the Ancient one on the same day? Is that a legal move?

Or do I have to take out the enemy first before I assault the ancient one?

Reply: Gloom of Kilforth: A Fantasy Quest Game:: General:: Re: Ancient One and an enemy at the same location - how to fight

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by ninjadorg

Thanks for supporting the game Daniel. :)

Daniel Lin wrote:

I just got the game yesterday and played my first session to learn the game. At the end, the ANcient One spawned at the same location where there was already an enemy. In this case, if I move to that location while hiding, can I evade that enemy and then assault the Ancient one on the same day? Is that a legal move?

Or do I have to take out the enemy first before I assault the ancient one?


You have to take out that enemy first. Check out the Assault Deed's restriction:

Rules p.19 wrote:

Restriction: Hero must have completed their saga Finale, they must be at the Ancient's location, and that location must have no other encounters.

Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: Quick difficult question about search and encounter..

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by FireExile

So basically I can scout same area as much as I want if I decide to.. until gloom falls on that area?

Good to know, I think spending few turns on same tile can be helpful.

Thread: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Few quick questions

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by FireExile

1. question: revenge - draw stranger card from plains deck.

How would I randomly draw that? I dont really want to check whole deck until I find stranger in there. How its done properly? It took around 10cards to uncovering one by one and putting non stranger back in the decks bottom. Thats proper way?

2. If I kill with fight(red) I get his gold, and can draw ally card?

3. If I see quest that has study value of 4. And I have study value of 4(3from hero +1 from assassin).. How do I solve it? 5, and 6 is success? How many rolls? How many..

Does quest roll 4dice and I roll 4dice and who has more wins?

thanks

Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: Few quick questions

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by gjerde

FireExile wrote:

1. question: revenge - draw stranger card from plains deck.

How would I randomly draw that? I dont really want to check whole deck until I find stranger in there. How its done properly? It took around 10cards to uncovering one by one and putting non stranger back in the decks bottom. Thats proper way?

You draw cards until you find a Stranger, and discard the non-matching ones. Usually you don’t have t discard very many cards, as there are around 40% Strangers in Plains.

2. If I kill with fight(red) I get his gold, and can draw ally card?

If I remember correctly, the Revenge card states that you should place your Enemy token on the Stranger, turning it into an Enemy (for you only in a multiplayer game). When defeating a Stranger with your Enemy token on it, you do not get to choose an Ally rumour as the second reward step, but have to take the Encounter card itself instead.

3. If I see quest that has study value of 4. And I have study value of 4(3from hero +1 from assassin).. How do I solve it? 5, and 6 is success? How many rolls? How many..

As many as you are able and willing to spend Confront actions on. Each roll builds up successes, but if you leave the location or Night falls before getting enough of them, all of them are lost.

Does quest roll 4dice and I roll 4dice and who has more wins?

No; attribute values without a small dice icon on its end are never used for a roll, only for a target or a requirement.

Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: Quick difficult question about search and encounter..

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by ninjadorg

FireExile wrote:

So basically I can scout same area as much as I want if I decide to.. until gloom falls on that area?


Theoretically, as long as you defeat every encounter that you discover there, yes - the location needs to be empty before you can search it again.

Thread: Gloom of Kilforth: A Fantasy Quest Game:: General:: Just had a first playthrought.. this game is overwhelming, but seems conquerable!

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by FireExile

After having "I know" incorrect gameplay to the end.. with cheating knowingly, and definately incorrectly I have to say..this game is difficult..

1st difficulty: I as a player refuse to look at all those superb made cards, and it is fundamentally important to grasp the basic foundation of game play.

There is nothing like taking never seen card, and looking at it.
I guess there is no choice.. i have to look at cards, so I would know the general idea.

2nd difficulty: The game, seems difficult in the manual. The tactics how to play the game can be improved by player on its own pace... but the rules are quite difficult.

The examples are the best learning tool: giving us theory how things work helps only geeks, programmers, and geniuses.. Fools and newbs need examples. Not random examples but specific that exist in game. (Hence looking at cards is important)

3rd difficulty: its not so simple.. - but its the simplicity that allows you to learn instanteniously..

I glad I found FAQ in this forum with over 100 specific questions and answers. That, seems a lot to read, yet, I cant grasp what makes this game so confusing.. the wording or the rules itself?

Oversimplifying the game is the best way to learn it.

Correct me if I am wrong:
you move once

So the gameplay would be:
1. you move around the map (25locations)
2. empty location has encounter..you solve them or run away if you can..
3. when you are out of action points, night falls. Cool stuff happens..
4.

It seems I wasted most of the time, not knowing what the encounter does, or how to properly solve it.
I still dont know what is "regale".. if it was "level up" and worded differently I would understand.. Now.. I feel I must have missed something to do..
5gold coins..
gain +1hp +1AP...
discard 3 saga cards. Gain their equal gold coins as reward.
Choose class level up skill ( or pick randomly? )

^ That was one example.. and I got few more, but I will go long way and read the faq after I glanced at plextora of wonderful looking cards.. That should solve majority of headache..

Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: Quick difficult question about search and encounter..

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by gjerde

FireExile wrote:

So basically I can scout same area as much as I want if I decide to.. until gloom falls on that area?

You can keep searching in a Location even after it has fallen into Gloom. The main reason why you will often move away from a Location before you have found the keyword you were after when moving to it is that you uncover an Encounter that would be difficult to defeat, or at least not worth the time spent on it.

Reply: Gloom of Kilforth: A Fantasy Quest Game:: General:: Re: worth solo only? hard to learn?

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by FireExile

I just played my first game and.. I have a strong feeling..the games' true difficulty lies in rules, rather than gameplay itself.

The core of game sounds cool and quick... yet i spent majority of time trying to figure out what the damn card wants me to do, or how to use it correctly.

Its definately an adventure game with monsters to slay and items to gain as well as inevitable doom which is quite nice.

The one game I scouted after I bought this one was.. tainted grail - and its even more expensive game by far.. but, in my primitive mind it seems similar to this game, in terms of thematics and adventure.

Give me a couple of weeks and I will write a review from newbie perspective.. :)

Reply: Gloom of Kilforth: A Fantasy Quest Game:: General:: Re: Just had a first playthrought.. this game is overwhelming, but seems conquerable!

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by ninjadorg

There are lots of veteran players here who can tackle specific rules questions for you, but I think you'd also benefit from seeing it played...

Youtube Video

:)

Reply: Gloom of Kilforth: A Fantasy Quest Game:: General:: Re: Just had a first playthrought.. this game is overwhelming, but seems conquerable!

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by gjerde

FireExile wrote:

After having "I know" incorrect gameplay to the end.. with cheating knowingly, and definately incorrectly I have to say..this game is difficult.. :D

1st difficulty: I as a player refuse to look at all those superb made cards, and it is fundamentally important to grasp the basic foundation of game play.

There is nothing like taking never seen card, and looking at it.
I guess there is no choice.. i have to look at cards, so I would know the general idea.

As the game is almost 100% card based, some familiarity with the cards is more or less required in order to grasp the game concepts. Quite a lot of things that may look complicated from the rule text alone clicks into place once you see them in actual practice.

2nd difficulty: The game, seems difficult in the manual. The tactics how to play the game can be improved by player on its own pace... but the rules are quite difficult.

The examples are the best learning tool: giving us theory how things work helps only geeks, programmers, and geniuses.. Fools and newbs need examples. Not random examples but specific that exist in game. (Hence looking at cards is important)

The manual explains each individual rule quite well, but it may be hard to see how everything fits together just by reading them, and it may be tricky to quickly reference things if it is not explained where you immediately think it should have been. For the second problem I created a two-page rules summary which was included in the second printing of the game.

3rd difficulty: its not so simple.. - but its the simplicity that allows you to learn instanteniously..

Fortunately, the rules feel quite natural in the way they support the theme, so once you have understood them, they are easy to remember. If you play multiplayer, it is easy for one player who knows the game to explain it to new players.

I glad I found FAQ in this forum with over 100 specific questions and answers. That, seems a lot to read, yet, I cant grasp what makes this game so confusing.. the wording or the rules itself?

I think the main problem is the one you identified at the start of the post: most players do not want to look through all cards before the first play, but this is often taken too far, so that they do not understand exactly what each rule refers to.

Oversimplifying the game is the best way to learn it.

Correct me if I am wrong:
you move once

I don’t know if you are right or wrong here, as I don’t know what you mean by this statement. “Move” is a type of action, and at the beginning of the game you will have four actions per turn. That means that you could with some luck move four times on the first day if you choose to.

So the gameplay would be:
1. you move around the map (25locations)
2. empty location has encounter..you solve them or run away if you can..
3. when you are out of action points, night falls. Cool stuff happens..
4.

It seems I wasted most of the time, not knowing what the encounter does, or how to properly solve it.


I still dont know what is "regale".. if it was "level up" and worded differently I would understand.. Now.. I feel I must have missed something to do..
5gold coins..
gain +1hp +1AP...
discard 3 saga cards. Gain their equal gold coins as reward.
Choose class level up skill ( or pick randomly? )

“Regale” is the game term for levelling up. It requires an Action, five gold and two or three keywords depending on the number of players. If you use cards in your hand (rumours) for keywords, you discard them and do not get any gold for them. If you use cards from your tableau (assets), you may either discard them for their gold value or keep them and not get any gold for them.

What you achieve is:
• You gain one more current and maximum health (red heart).
• You do not immediately gain any more actions (black hearts), but the extra health means you do get one more every day from hereon.
• You choose a skill of a skill-type matching your hero’s Class and the chapter you are regaling.
• You unlock the next chapter of your saga (or the finale when you finish chapter four).

^ That was one example.. and I got few more, but I will go long way and read the faq after I glanced at plextora of wonderful looking cards.. That should solve majority of headache.. :)

You have come far already. Perservere, and do not succumb to the Gloom.

Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: Few quick questions

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by CalvinG35

I just to clarify a little on what Tor said in #3.

When doing a test (study, sneak, etc.) you roll the number of dice you have for that attribute (in you example 4). The encounter value is the number of successes needed to complete the encounter. Any dice rolled with values of 5 or 6 counts as a success. If not enough successes are rolled on the first roll additional attempts by that player can be made with successes being cumulative (for that player). Attempts must be consecutive actions(i.e. generally require an AP) and occur on the same day. If, after the last attempt is completed, not enough successes are rolled, all successes are removed as part of the "Dawn." See Dawn effect for details.

Also note that if you do not get at least 1 success from you first attempt during an influence test with a stranger, they immediately become an enemy of yours and engage you in combat.


Reply: Gloom of Kilforth: A Fantasy Quest Game:: Rules:: Re: Few quick questions

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by FireExile

gjerde wrote:

FireExile wrote:

So basically I can scout same area as much as I want if I decide to.. until gloom falls on that area?

You can keep searching in a Location even after it has fallen into Gloom. The main reason why you will often move away from a Location before you have found the keyword you were after when moving to it is that you uncover an Encounter that would be difficult to defeat, or at least not worth the time spent on it.


May I ask, what was your thoughts about the rule book, quick sheet and other was written perhaps in addition but from other perspective:

I finally understood what was making me feel confused. Its as if I look for something and cant find.

a) At the moment I see the rules written:
setup
game flow
actions
deeds
tests
engagements
rewards
restrictions
attributes and icons and so on..

While almost every card that I dont understand makes me keep looking at rulebook and as if not find the answer..

alternate) What if there were rule sheet written from all abilities perspective:
(deed)veil
(map)
(map)weakness
(map)trap
(map)trophy
(map)trophy influence

and then from encounter type perspective:
stranger
place
quest
event

and lastly from card type perspective:
ally
item
night
item
spell
title


- When does it activate itself..
- What does it do overall
- what does it do if player wins test
- what does it do if player loses test..

^ These are the questions I find myself always asking.. wanting to find a paragraph for each of these..

p.s. I dont want to sound entitled, or pushy.. just complete beginners perspective as well as its my first board game in a long long time..
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